Guild Wars 2China CBT Starts on March 11

KongZhong said Guild Wars 2 China will keep the same game play experience: players just pay for the game key one time, then are able to play the game for free with no subscription fee. In addition, on March 11, Guild Wars 2 China will host a two-week closed beta test where Chinese players will be invited to try out the MMO for free.

Mobvoi Receives $10 Million Funding

Mobvoi, which makes the mobile voice search service Chumen Wenwen, received nearly $10 million of Series B financing led by SIG. The company had previously received $1.6 million of Series A funding from Sequoia Capital and ZhenFund in 2012.

Linkedin Creates Chinese Site

With more than four million members, China has quickly become one of the fastest growing countries for LinkedIn. This week, Linkedin announce the launch of its beta site in Simplified Chinese. The new Simplified Chinese website will broaden its reach to the country’s more than 140 million professionals who currently represent roughly one in five of the world’s knowledge workers.

Target INDIA Launches Accelerator Program

Retailer Target India has launched the Target Accelerator Program to help start-ups develop concepts that could improve Target's business. The four-month immersive program is aimed at helping start-ups develop their ideas at Target India’s office. The five start-ups which have been identified for this program include:

IBM to Acquire Cloudant

IBM today announced it will acquire Boston, MA-based Cloudant, a privately held database-as-a-service (DBaaS) provider that enables developers to easily and quickly create mobile and web apps. Mobile device usage is proliferating rapidly worldwide, creating a surging demand for apps.

Pearl Research Publishes New Report on India

The  "Games Market in India" study covers the online,  mobile  and casual computer games market. India has always attracted attention with a fast-growing economy, large  English-speaking middle-class and a thriving information technology (IT) sector. There has been extensive investments in India's digital entertainment sector with new  product launches  and a proliferation in the number of mobile titles.

Cloud-Based Renaissance Learning Receives $40 Million Investment

Renaissance Learning, a K12 assessment and learning analytics company with a presence in more than a third of U.S. schools, announced a minority investment from Google Capital at a company valuation of $1 billion. Google Capital was formed in 2013, and its investments to date include SurveyMonkey and Lending Club. This marks Google Capital's first investment in education. The investment follows the October 2011 acquisition of Renaissance by funds advised by the private equity firm Permira and makes Google a minority owner of the company.

Mayfield Raises Second $108 Million India Fund

Mayfield announced the closing of a $108 million venture capital fund, Mayfield India II, its second dedicated India fund. Mayfield India II is managed by Mayfield India II Management, including members Navin Chaddha, Vikram Godse, and James Beck, and advised by MF Advisors, including member Nikhil Khattau.

Candy Crush Maker King Files for IPO, Generated $1.9 Billion in Revenues

King intends to list its ordinary shares on the New York Stock Exchange under the ticker symbol "KING." The company earned $1.9 billion in revenues in 2013 with EBITDA of $825 million, mainly due to its Candy Crush game.

ATVI Blizzard Earns $4.58 Billion

For calendar year 2013, Activision Blizzard delivered GAAP net revenues of $4.58 billion, as compared with $4.86 billion for 2012. On a non-GAAP basis, the company’s net revenues were $4.34 billion, as compared with $4.99 billion for 2012. For the calendar year 2013, revenues from digital channels were $1.56 billion and represented 34% of the company’s total revenues.